Working with Loket Design [Industrial Design Update 1]
I did not expect how big of a difference industrial design would make in the final stages of ChompShop's product development.
The version of the ChompSaw that you see in most of our pictures and videos, which we built ourselves in our makerspace, felt (at least from the outside) like a finished, polished product. At the very least, it was finished enough for us to take it to events at museums, to professionally photograph and film, and to launch our Kickstarter campaign. We knew we wanted to hire an industrial designer to polish it up and get it ready for manufacturing, but didn't realize how pivotal that step would become.
It has been so interesting to see how a few thoughtful changes and details can alter the entire product experience for the better.
We met Bart Ruijpers of Loket Design through a friend who launched a Kickstarter campaign back in 2020 (True Places) that had worked with Bart for their product. Though we didn't see many other hardware products on his portfolio at the time, his playful design style really resonated with us. Most importantly, he understood our vision for the ChompSaw right off the bat.
In our first phase of working with Bart, we went over our extensive product requirements, and he took a few weeks to create these three potential design directions for the ChompSaw.
We were originally really drawn towards the "Pleater" because we loved how the pleats reminded us of corrugated cardboard, and loved how easy it would be to pick up and move the "Grabber". Ultimately though, we decided that experience-wise (and according to our manufacturer, tooling-wise) the CUT-E made the most sense.
With our feedback, Bart moved the power button to the side of the machine, and we also began to work out some ideas for how we would build out and attach the table accessory "add-ons" that we offered after hitting our 200K Kickstarter stretch goal. The idea here was to bring the pleated design back but this time, have it be on the lid as a way to attach the fence, angle cutting guide, and circle cutting guide to the top surface of the machine. This concept kicked off a ton of brainstorming and prototyping different lid options.
While working simultaneously with our manufacturers, we realized that one part of the ChompSaw experience that was lacking some thought was the way that the dust collected inside of the machine is removed. As of now, users open up the circular lid and can either attach a shop vac to it or pick up the entire ChompSaw and shake it over a trash can. Realizing that most of our users don't have shop vacs, and that picking the entire ChompSaw up every time you use it isn't the best user experience, we have changed direction towards a removable drawer that can be pulled out of the machine and emptied over a trash can instead. We know some people are excited about the shop vac connect-ability, and are thinking about ways to make that still work - perhaps a free 3D-printable shop vac attachment?
This final render is quite close to what the final version of the ChompSaw is going to look like. We know this new design represents a bit of a change in the look and feel of the ChompSaw, and we are excited to hear what you think!
25 comments
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Victor Sanchez on
¡Awesome!
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petegray on
this seems pretty great. I don’t know where anybody’s giving hate. My boy watches me use my driver, as soon as we found a child’s version in the store, he was hooked he carries it around acting like hes fixing things left and right with it
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Kari W. on
SO EXCITED for the updates!! Love the progress and the design. Could the shop vac attachment be a “gas cap” style twist plug on the opposite side or even as part of the drawer.
Another question is how long is the power cord (so one doesn’t always have to rely on an extension cord to use). -
Earl on
I agree with the majority of the people I see, a grid gives another layer into the educational aspect of the tool You can give your child directions and force them to measure themselves.
Get into our Mississippi and southeast schools starting at 4th grade level to train the next generation of most needed blue collar workers in construction and most importantly, transitioning kids from gaming to hands-on and brain coordination with real world techniques they can not learn with tech gaming.